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Devlog
Static VS UndeAAd
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Devlog
Documentation + User Guide
October 14, 2020
by
Syrus Turner
1
User Guide Static VS UndeAAd created for Semester 2, 2020, KIT109 at UTas The aim of the game is to try and destroy as many 'UndeAAd' as possible before they destroy the Generator. This is done by mak...
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Postmortem; Thoughts on what worked, what failed, and what to keep in mind
October 12, 2020
by
Syrus Turner
1
In the previous DevLog, I mentioned that THIS DevLog would be an update focused DevLog. Unfortunately, due to time constraints, it's now turning into a Post-mortem. We'll include my time management s...
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Game Testing
October 05, 2020
by
Syrus Turner
1
Link below is for the Testing Form required for Assignment 3 of KIT109 https://forms.gle/k3pVicA9Zh9HN66m7...
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UI and Polish; In which labels are used to enhance understanding
October 04, 2020
by
Syrus Turner
1
In a previous DevLog (Player Movement), there was a fairly basic User Interface shown. It was functional, and served its' purpose, but we can do better! Previous UI; red arrows added after the gif was...
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Presentation and Graphics; An appreciation for sprite sheets
October 01, 2020
by
Syrus Turner
This week's main activity was replacing the little blue and green lurchers that have been standing in for the UndeAAd, and replacing the green target that was Static! That's the last we'll see of this...
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Enemy Interactions; Or How I Learned To Stop Worrying And Love The A*Star
September 20, 2020
by
Syrus Turner
In the last devlog, I talked about my intentions to have this devlog focused on completing Enemy Movement and Interactions. That's still, essentially, what this devlog is about, but some complications...
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Level Blocking
September 13, 2020
by
Syrus Turner
The level blocking process made me realize one big thing; I was perhaps a bit ambitious to think I could get 3 levels done in the time frame available. I've elected to simplify things a little and onl...
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Player Movement
August 30, 2020
by
Syrus Turner
"Static Vs UndeAAd" is intended, at this point, to be based on a 10X10 grid of squares, with player movement taking place entirely on this grid. In order for that to work, it's important for player mo...
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Game Concept
August 28, 2020
by
Syrus Turner
Working Title - Static Vs UndeAAd Concept Statement As the night-shift security guard at Generic Power Company, your job is to send sets of commands to your defence robot, named "Static", in order to...
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