Golfing Green
"Golfing Green" was created as an Exam game for UTas KIT109, Semester 2, 2020.
Controls
Use your mouse to aim. Click and hold the mouse to charge up your swing.
The more power you have built up, the larger your power meter will grow.
Your power meter will point in the direction that you're aiming.
You will not be able to shoot again until the ball has come to a complete rest.
Aim of the Game
The aim of the game is to get your ball in to the hole in as few shots as possible.
The hole is always located at the base of the flag!
Features
Core Functionality | (All Levels) |
---|---|
Ball aiming and shooting | Shoot towards mouse. Strength depends on duration of click. Ball is shot once mouse is released. |
Ball aiming line | Line shows direction of shot. Line length represents shot strength. |
Ball sunk | When the ball collides with hole, show end of level text, then move to next hole. |
Ball reset | Ball resets when off screen. |
Ball stopping | Ball stops moving when touching ground and at low speed. |
Extra Functionality | (All Levels) |
Visual Style | Game is aesthetically pleasing, and levels play well. |
Divot Particles | When ball is shot, a suitable particle effect is shown. |
Trail | A basic trail follows the ball when shot. |
Post Processing | A vignette effect has been added to work with the chosen aesthetic. |
User Interface | (All Levels) |
Title Screen | Title screen with level select |
In-game UI | In-game UI shows the current hole's shots and Par. |
Start of level text | Display a message for 3 seconds: hole number, brief description of that level's mechanics and par for this hole. The text is also Animated. |
End of level text | Display a message for 1.5 seconds after sunk. Message is from a random set ("well done!", "great!", "weird!"), plus
how far over par they are using appropriate golf terminology. Text is animated in and out.
|
Note; in the table below, there are some holes missing as they were not completed in the current build of the game.
Level List | Level Features |
Level 1 | A simple level to introduce the core mechanics |
Level 3 | A larger maze level with a camera that follows the ball. Created via Tilemap. |
Level 4 | Hit a door 3 times to destroy it. The door shows more damage on each strike. |
Level 5 | Hit a series of 3 Switches to open the door blocking the flag. Each switch shows an alternative sprite once struck. |
Level 7 | Climb the sticky walls to find a path to the flag. |
Level 9 | Flip the switch to invert the world and access the flag on the ceiling. |
References
All art and scripting created by Syrus Turner.
Font : Coder's Crux, Created by Chequered.Ink. Font used under Chequered.Ink's Freeware, Non-Commercial license. Available from <https://www.fontspace.com/coders-crux-font-f16855>
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Syrus Turner |
Genre | Sports |
Made with | Unity |
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